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翻译|使用教程|编辑:黄竹雯|2018-12-05 11:37:46.000|阅读 699 次
概述:轻量级流程图控件GoJS 比赛示例
# 界面/图表报表/文档/IDE等千款热门软控件火热销售中 >>
相关链接:
GoJS是一款功能强大,快速且轻量级的流程图控件,可帮助你在JavaScript 和 HTML5 Canvas程序中创建流程图,且极大地简化你的JavaScript / Canvas 程序。本文主要演示一个比赛流程图。

单击名称旁边的空白分数框可以填写每个玩家的分数。分数必须是非负数,最多3位数。使用TextEditingTool.textValidation函数来验证分数。当“游戏”中的两个玩家获得分数时,分数更高的玩家将自动进入到下一轮的比赛。
比如Bardle得分90,Edwards得分80,那么当你输入两个玩家的分数后,Bardle会自动进入下一轮比赛,对手是Moran。

在页面中查看此示例页面的源代码
function init() {
if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this
var $ = go.GraphObject.make; // for conciseness in defining templates
myDiagram =
$(go.Diagram, "myDiagramDiv", // create a Diagram for the DIV HTML element
{
"textEditingTool.starting": go.TextEditingTool.SingleClick,
"textEditingTool.textValidation": isValidScore,
layout: $(go.TreeLayout, { angle: 180 }),
"undoManager.isEnabled": true
});
// validation function for editing text
function isValidScore(textblock, oldstr, newstr) {
if (newstr === "") return true;
var num = parseInt(newstr, 10);
return !isNaN(num) && num >= 0 && num < 1000;
}
// define a simple Node template
myDiagram.nodeTemplate =
$(go.Node, "Auto",
{ selectable: false },
$(go.Shape, "Rectangle",
{ fill: '#8C8C8C', stroke: null },
// Shape.fill is bound to Node.data.color
new go.Binding("fill", "color")),
$(go.Panel, "Table",
$(go.RowColumnDefinition, { column: 0, separatorStroke: "black" }),
$(go.RowColumnDefinition, { column: 1, separatorStroke: "black", background: "#BABABA" }),
$(go.RowColumnDefinition, { row: 0, separatorStroke: "black" }),
$(go.RowColumnDefinition, { row: 1, separatorStroke: "black" }),
$(go.TextBlock, "",
{ row: 0,
wrap: go.TextBlock.None, margin: 5, width: 90,
isMultiline: false, textAlign: 'left',
font: '10pt Segoe UI,sans-serif', stroke: 'white' },
new go.Binding("text", "player1").makeTwoWay()),
$(go.TextBlock, "",
{ row: 1,
wrap: go.TextBlock.None, margin: 5, width: 90,
isMultiline: false, textAlign: 'left',
font: '10pt Segoe UI,sans-serif', stroke: 'white' },
new go.Binding("text", "player2").makeTwoWay()),
$(go.TextBlock, "",
{ column: 1, row: 0,
wrap: go.TextBlock.None, margin: 2, width: 25,
isMultiline: false, editable: true, textAlign: 'center',
font: '10pt Segoe UI,sans-serif', stroke: 'black' },
new go.Binding("text", "score1").makeTwoWay()),
$(go.TextBlock, "",
{ column: 1, row: 1,
wrap: go.TextBlock.None, margin: 2, width: 25,
isMultiline: false, editable: true, textAlign: 'center',
font: '10pt Segoe UI,sans-serif', stroke: 'black' },
new go.Binding("text", "score2").makeTwoWay())
)
);
// define the Link template
myDiagram.linkTemplate =
$(go.Link,
{ routing: go.Link.Orthogonal,
selectable: false },
$(go.Shape, { strokeWidth: 2, stroke: 'white' }));
// Generates the original graph from an array of player names
function createPairs(players) {
if (players.length % 2 !== 0) players.push('(empty)');
var startingGroups = players.length / 2;
var currentLevel = Math.ceil(Math.log(startingGroups) / Math.log(2));
var levelGroups = [];
var currentLevel = Math.ceil(Math.log(startingGroups) / Math.log(2));
for (var i = 0; i < startingGroups; i++) {
levelGroups.push(currentLevel + '-' + i);
}
var totalGroups = [];
makeLevel(levelGroups, currentLevel, totalGroups, players);
return totalGroups;
}
function makeLevel(levelGroups, currentLevel, totalGroups, players) {
currentLevel--;
var len = levelGroups.length;
var parentKeys = [];
var parentNumber = 0;
var p = '';
for (var i = 0; i < len; i++) {
if (parentNumber === 0) {
p = currentLevel + '-' + parentKeys.length;
parentKeys.push(p);
}
if (players !== null) {
var p1 = players[i*2];
var p2 = players[(i*2) + 1];
totalGroups.push({
key: levelGroups[i], parent: p, player1: p1, player2: p2, parentNumber: parentNumber
});
} else {
totalGroups.push({ key: levelGroups[i], parent: p, parentNumber: parentNumber });
}
parentNumber++;
if (parentNumber > 1) parentNumber = 0;
}
// after the first created level there are no player names
if (currentLevel >= 0) makeLevel(parentKeys, currentLevel, totalGroups, null)
}
function makeModel(players) {
var model = new go.TreeModel(createPairs(players));
model.addChangedListener(function(e) {
if (e.propertyName !== 'score1' && e.propertyName !== 'score2') return;
var data = e.object;
if (isNaN(data.score1) || isNaN(data.score2)) return;
// TODO: What happens if score1 and score2 are the same number?
// both score1 and score2 are numbers,
// set the name of the higher-score'd player in the advancing (parent) node
// if the data.parentNumber is 0, then we set player1 on the parent
// if the data.parentNumber is 1, then we set player2
var parent = myDiagram.findNodeForKey(data.parent);
if (parent === null) return;
var playerName = parseInt(data.score1) > parseInt(data.score2) ? data.player1 : data.player2;
if (parseInt(data.score1) === parseInt(data.score2)) playerName = "";
myDiagram.model.setDataProperty(parent.data, (data.parentNumber === 0 ? "player1" : "player2"), playerName);
});
myDiagram.model = model;
// provide initial scores for at most three pairings
for (var i = 0; i < Math.min(3, model.nodeDataArray.length); i++) {
var d = model.nodeDataArray[i];
if (d.player1 && d.player2) {
// TODO: doesn't prevent tie scores
model.setDataProperty(d, "score1", Math.floor(Math.random() * 100));
model.setDataProperty(d, "score2", Math.floor(Math.random() * 100));
}
}
}
makeModel(['Adler',
'Pollock',
'Montgomery',
'Lestrade',
'Wilson',
'Moran',
'Bardle',
'Edwards']);
} // end init
<div id="sample">
<!-- The DIV for the Diagram needs an explicit size or else we won't see anything.
Also add a border to help see the edges. -->
<div id="myDiagramDiv" style="border: solid 1px black; background: #4D4D4D; width:700px; height:600px"></div>
<p>
Click on the empty score boxes next to names to fill in scores for each player.
The scores must be non-negative numbers with at most 3 digits. Scores are validated using a <a>TextEditingTool.textValidation</a> function.
When two players in a "game" have a score, one of them will automatically advance to the next round of the bracket.
</p>
</div>
想在GitHub上查看此示例页面的源代码,可。
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